Relux Lighting Design: How Simulations Support Better Planning

Relux Lighting Design

A lighting calculation can show that enough lux reaches a work surface.

It can show how evenly light is distributed. Where glare could become critical. How daylight behaves within the model.

But it does not automatically answer another question: Is this actually the right lighting idea for the space?

The real role of simulation Relux should test a lighting idea. It should not replace the lighting idea.

Good lighting design does not begin with a calculation grid.

It begins with use, architecture, materials, viewing directions, daylight and the question of which areas of a space should receive visual priority in the first place.

Only then does simulation become genuinely interesting.

It makes assumptions measurable.

And sometimes its most valuable result is not confirmation, but the discovery that an idea does not yet work.

What Relux actually calculates

ReluxDesktop is professional software for planning and simulating artificial light, daylight and sensors.

Rooms, luminaires, geometries and calculation surfaces are built as a digital model. On this basis, lighting values can be calculated, alternatives compared and results documented.

01 · Artificial Light Luminaires within the space

Photometric data and room geometry form the basis for calculating artificial lighting.

02 · Daylight Windows, sky, shading

Daylight can be examined together with openings, geometry and external obstructions.

03 · Values More than horizontal lux

Depending on the task, horizontal, vertical, cylindrical and other lighting metrics can become relevant.

04 · Workflow CAD and BIM

Models and planning data can be integrated into digital architectural and BIM workflows.

The model calculates.
  • geometry
  • luminaire positions
  • photometric data
  • reflection assumptions
  • calculation surfaces
  • defined boundary conditions
The space is experienced.
  • viewing directions
  • materials
  • contrast
  • faces
  • reflections
  • movement and use
A simulation is not digital proof that a space is well lit. It is a precise model of specific assumptions.
Input determines output A precise result can still be based on the wrong assumption.

A number displayed to several decimal places looks objective.

That does not necessarily mean the model describes reality correctly.

Geometry Is the space really like this?

Ceiling heights, niches, built-ins and furniture influence the calculation and should not be simplified arbitrarily.

Material Which surfaces reflect light?

Light and dark surfaces return different amounts of light to the space. Material assumptions are therefore part of the calculation.

Luminaire Which optic is actually planned?

One luminaire family can create completely different results with different beam angles.

Calculation Surface Where is the measurement actually taken?

A value only makes sense if the calculation surface corresponds to the actual visual task and use.

Use What will happen here later?

A meeting table, exhibition, workplace and circulation zone do not have the same requirements.

Scene Which condition is being calculated?

Full output alone provides only a limited picture of a space with dimmable scenes and different uses.

A workplace shows particularly well why lux alone is not enough

Imagine an office.

The calculation surface on the desk reaches the desired value. Uniformity is correct. Technically, everything looks clean.

The room can still perform poorly.

The wall behind the monitor is very dark. Faces in video conferences are illuminated only from above. Reflections appear on screens. The room feels flat because every surface has a similar brightness.

Horizontal illuminance answers only one of several questions.

The Loop in Düsseldorf with differentiated lighting design for workplace and event use
The Loop · Düsseldorf — a workplace is more than a horizontal calculation surface. Vertical surfaces, faces, different uses and the balance between work and event lighting all change the requirements of the lighting design.
Measurable does not mean complete The screen shows values. The designer has to decide which ones matter.
Horizontal Work surface
Vertical Walls / faces
Uniformity Distribution
Glare Viewing direction
Daylight Window zone

Not every metric is equally important in every space.

In an office, glare may be decisive. In a gallery, vertical illumination may matter more. In a lobby, the relationship between floor, wall and faces may be critical.

Professional simulation therefore begins before the calculation – with selecting the right question.

False-colour images are not design – but they are an excellent diagnostic tool

False-colour representations are among the most useful tools in a lighting simulation.

Instead of making a space look as realistic as possible, they show very directly where illuminance rises or falls.

This can reveal issues that are easy to overlook in a photorealistic image:

Diagnosis 01
Hotspots

Individual areas receive significantly more light than necessary and may attract unnecessary visual attention.

Diagnosis 02
Falling edge zones

An average value may look good even though relevant edge areas receive significantly less light.

Diagnosis 03
Too much uniformity

A highly uniform distribution may be functionally correct while removing every visual hierarchy from the space.

Diagnosis 04
Incorrect positioning

The simulation can reveal when light is falling where the actual use hardly needs it.

Daylight in Relux Daylight is not simply a luminaire with very high output.

It comes from a complex sky, enters through windows, is shaded by geometry and reflected by surfaces.

A daylight simulation is therefore far more than simply drawing a window into a model.

Openings

Windows and skylights determine where daylight can enter the model in the first place.

Exterior

Neighbouring buildings, overhangs and other geometries can shade or influence available daylight.

Interior

Materials and room geometry influence how incoming daylight is distributed throughout the building.

Educational spaces show particularly well why daylight and artificial light should be considered together

A room with large windows can behave completely differently in the morning than in the afternoon.

If a work or play area sits directly beside a window, it does not necessarily require the same artificial light output as an area deeper within the room.

Simulation can help make these differences visible and support the development of sensible luminaire and control zones.

The goal is not to overpower daylight with artificial light.

The goal is to understand when artificial light actually needs to add something.

Kita Mittenwalde with daylight and artificial lighting
Kita Mittenwalde — daylight studies formed part of Studio De Schutter's scope for the project. Daylight and artificial light were treated as one interconnected system rather than planned independently.
Standard versus space Compliance is a requirement. It is not a design concept.

A calculation can demonstrate that defined requirements have been achieved.

Illuminance Shows how much light reaches a defined surface.
Uniformity Describes the distribution of light across the area being evaluated.
Glare Helps evaluate critical situations for specific viewing directions.
Vertical light Can be decisive for faces, walls, shelving, exhibitions and spatial legibility.
Design hierarchy Still has to be defined through design. No standard value automatically decides which part of the room should be most important.
A room can be technically uniform and compliant – and still feel completely flat precisely because of it.
Materials belong in the calculation – and yet material effect remains physical

A dark floor behaves differently from a light one. Exposed concrete differently from white plasterboard. Polished metal differently from timber.

Reflection assumptions influence the calculation model.

At the same time, the complete effect of a material cannot be reduced to a single reflectance value.

Texture. Gloss. Colour. Viewing angle. Ageing. Actual surface quality.

This is why calculation, visualisation, material samples and – for critical details – mock-ups are not competing methods.

They answer different questions.

Coreum Hotel with exposed concrete, natural stone and differentiated lighting design
Coreum Hotel · Stockstadt am Rhein — exposed concrete, natural stone, timber and different luminaires all influence the final lighting effect. In the built space, calculable values are joined by real material surfaces, lighting scenes and fine-tuning.
ReluxDesktop 2026.2 A beautiful visualisation and a reliable calculation are not the same thing.
Calculation

It is based on geometry, photometric data, materials, calculation surfaces and defined boundary conditions. Its value lies in technical verification.

Visualisation

It helps communicate an idea and make spatial relationships easier to understand. The current Relux version also offers AI-assisted image generation.

One should never be read as proof of the other.

A convincing rendering can make a technically problematic concept look beautiful. And a sober false-colour image can precisely validate a very good concept.

When Relux becomes particularly useful Simulation is valuable wherever a design decision needs to become verifiable.
Workplaces

Illuminance, distribution, glare and vertical light components can be examined systematically.

Large open spaces

With many luminaires, use zones and large distances, relationships quickly become difficult to understand from the floor plan alone.

Daylight projects

Windows, skylights and shading can be included early in the planning process.

Option comparisons

Different optics, positions or luminaire arrangements can be compared under equivalent conditions.

Exterior areas

Reach, illuminance and unwanted light can be assessed before installation.

Emergency and safety lighting

Regulatory requirements and defined escape or safety areas can be documented through calculations.

Sensor planning

Detection zones can be examined in the digital model rather than discovering problematic gaps only after installation.

Existing buildings

For refurbishment projects, a model helps compare existing geometry with new lighting solutions systematically.

The most useful sequence is not: model, calculate, finished

Simulation should be part of an iterative process.

01
Define the question

What actually needs to be tested? Illuminance, glare, daylight, a wall surface, a workplace or one specific option?

02
Build the model

Model only the geometry and details relevant to the question – but model those correctly.

03
Define the assumptions

Materials, reflectance values, luminaires, usage profiles, calculation surfaces and scenes should all be set deliberately.

04
Calculate

Do not evaluate results only through averages. Read the distribution, edge zones, viewing directions and unusual peaks.

05
Change the design

Adjust position, optics, output or lighting strategy and test again. This is where simulation creates its real value.

06
Verify in the real space

Mock up critical details and, after completion, fine-tune aiming, dimming values and scenes in the built space.

Some questions still belong in a mock-up

Simulation is particularly powerful for questions that can be modelled and measured clearly.

It becomes more difficult where material, reflection, viewing angle and spatial impression interact very closely.

A glossy bar surface. A bespoke luminaire. A very low light source. A complex ceiling detail.

In these situations, a 1:1 test can provide a different kind of certainty.

The professional decision is therefore not simulation or mock-up.

It is: which method answers this particular question most reliably?

Le big TamTam in Hamburg with complex hospitality and event lighting
Le big TamTam · Hamburg — on complex projects, digital planning and physical testing complement one another. For the central bar in this project, for example, part of the design was tested as a 1:1 mock-up.
Relux can test very precisely
  • illuminance levels
  • light distributions
  • defined glare criteria
  • daylight conditions
  • design options
  • calculation surfaces
  • sensor coverage
  • regulatory requirements
Lighting Design still has to decide
  • What should be seen first?
  • Which surfaces can remain dark?
  • How much contrast does the space need?
  • Which light sources may remain visible?
  • How should light respond to material?
  • Which scene suits the use?
  • How should lighting integrate with the architecture?
  • What actually feels right in the built space?
Relux or DIALux?

This question comes up frequently when discussing lighting design software.

Both systems are used professionally for lighting calculations and provide extensive tools for different planning tasks.

In practice, the more important question is often not which software is theoretically “better”.

What matters is: Can the designer use the respective tool confidently? Are the required data available? Does it fit the CAD or BIM workflow? And are the results interpreted correctly?

The software does not calculate the quality of the designer. It makes the designer's assumptions visible.
Checklist Common mistakes in Relux lighting design
Starting the calculation before the lighting concept is clear
Looking only at the average lux value
Accepting material and reflectance assumptions without checking them
Evaluating an incorrect or irrelevant calculation surface
Ignoring vertical surfaces completely
Failing to consider viewing directions when evaluating glare
Treating daylight and artificial light independently
Simulating only the maximum lighting condition
Confusing a photorealistic visualisation with technical verification
Comparing options under different conditions
Using simulation as a replacement for mock-ups
Skipping fine-tuning after completion
Perhaps the most important use of simulation: discovering a mistake early

Adding another luminaire on site is expensive.

Changing a beam angle in the digital model is not.

That is exactly why Relux should not be used only at the end to document an already completed design.

Its greater value emerges during the design process.

Calculate an option. Read the result. Question the assumption. Change the design. Calculate again.

Simulation then stops being merely proof of the design and becomes an active part of the thinking process.

From Practice Built spaces remind us what lies behind the numbers.
The Loop

Workplace, showroom and event space with different lighting requirements and programmable scenes.

View project →
Kita Mittenwalde

Daylight studies, different use zones and lighting design from the perspective of the actual users.

View project →
Coreum Hotel

Materiality, different lighting scenes and fine-tuning within a built hospitality project.

View project →
Le big TamTam

Complex hospitality and event use with different lighting conditions and a 1:1 mock-up.

View project →
Frequently Asked Questions Relux Lighting Design
What is Relux?

ReluxDesktop is software for professional lighting and sensor planning. It can simulate artificial light, daylight and different lighting metrics, while supporting CAD- and BIM-based planning workflows.

What is Relux used for in lighting design?

Relux is used to verify lighting concepts through calculations, compare alternatives, analyse illuminance and light distribution, and document results. Depending on the project, daylight, glare, sensors or safety lighting may also be relevant.

Can Relux create a lighting concept?

The software can support calculations and simulations, but it does not automatically determine the design strategy. Deciding which areas should be emphasised, reduced or treated differently remains a design task.

What is particularly important in a Relux calculation?

Geometry, materials, reflectance assumptions, photometric luminaire data, calculation surfaces and use all need to be defined appropriately. A technically precise result is only as meaningful as the assumptions underlying the model.

Can Relux calculate daylight?

Yes. ReluxDesktop supports daylight calculations. Windows, skylights, sky models as well as modelled external shading and reflections can be taken into account.

Is a good lux calculation enough for good lighting design?

No. Illuminance is an important technical part of lighting design, but it does not fully describe contrast, material effect, spatial hierarchy, viewing directions, scenes or the actual use of a space.

Which is better: Relux or DIALux?

Both programs are used professionally for lighting calculations. Which software is better suited depends on the workflow, required functions, available data and the designer's experience. Proper modelling and interpretation of the results remain decisive.

Can a Relux simulation replace a mock-up?

Not always. Simulations are very strong for measurable quantities and option comparisons. For critical materials, reflections, bespoke luminaires or unusual viewing angles, physical mock-ups can provide additional insights.

Technical note: ReluxDesktop functions and software capabilities continue to evolve. This article describes the planning approach and selected functions based on the current 2026 version of ReluxDesktop. Further technical information: ReluxDesktop, Daylight calculations in ReluxDesktop and ReluxDesktop 2026.2.
Good simulation begins with the right question.

Studio De Schutter combines lighting technology with architectural thinking.

Develop concepts. Test assumptions. Compare options. Mock up critical details. Fine-tune the built space.

Calculation provides certainty. The decision about lighting quality remains part of the design.

Contact Studio De Schutter

Studio De Schutter certificates and awards
 
 

Contact Us:

 
Sabine De Schutter

Founded in Berlin in 2015 by Belgian born Sabine De Schutter, Studio De Schutter reflects the strong belief that architectural lighting design is much more than just lighting up the built environment.

As independent lighting designers, the studio's focus is on user-centred design, because design is about creating meaningful spaces that positively affect people's lives. Studio De Schutter work focuses on creative lighting for working spaces, custom fixtures for heritage buildings to workshops and installations for public space.The studio's motto = #creativityisourcurrency

Sabine teaches at the HPI d.school, Hochschule Wismar, is an IALD member and the ambassador for Women in Lightingin Germany.

Studio De Schutter wurde 2015 von der in Belgien geborenen Sabine De Schutter (*1984) in Berlin gegründet. Die in Berlin lebende Designerin studierte Innenarchitektur in Antwerpen und Barcelona, hat einen zweiten Master-Abschluss in architektonischem Lichtdesign (HS Wismar) und studierte Design Thinking an der HPI d.school in Potsdam.

Das Studio De Schutter zeigt, dass es beim architektonischen Lichtdesign darum geht, Wahrnehmung zu formen und Erfahrungen zu schaffen. Für Studio De Schutter geht es beim Lichtdesign darum, eindrucksvolle Umgebungen zu schaffen, die das Leben der Menschen positiv beeinflussen. Der Benutzer steht im Mittelpunkt ihres Ansatzes und deshalb lassen sie und ihr Team sich nicht durch konventionelle Beleuchtungsstandards einschränken. Sie arbeiten eng mit ihren Kunden zusammen, um die Vision des Projekts und die Nutzerbedürfnisse zu verstehen und sie mit Licht zu akzentuieren. Das Studio De Schutter hat kreative Lichtlösungen für Arbeitsumgebungen, Lichtkunstinstallationen und kundenspezifische Leuchten in seinem Portfolio. Heute ist es ein vierköpfiges Team von internationalen Power-Frauen, die sich alle leidenschaftlich damit, wie Licht den Raum, die Erfahrungen und Emotionen formt, beschäftigt.

Sabine De Schutter lehrt an der Hochschule Wismar und ist Botschafterin für Women in Lighting (https://womeninlighting.com) in Deutschland.

https://www.studiodeschutter.com
Next
Next

Tunable White: What It Can Do and When It Really Makes Sense